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Find your way around the editor

Getting started

Three parts to the screen It helps to think of the editor as three columns. On the left: your manuscript. The structure of the book, top to bottom—any front matter, then the chapters with their scenes inside, then any back matter. Click a scene to open it. Eve...

editor
first run

Find your way around the Library

Getting started

What the Library is for The Library is home: every series and book you have, grouped under the pen names you publish them with. The line under the heading keeps count—series, books, words—and the search box finds a series or title by name. If you've set someth...

library
first run

Write your first scene

Getting started

Chapters and scenes A book in Write is made of chapters, and each chapter is made of one or more scenes. The chapter is what your reader sees—the title, the number, the heading at the top of the page. Scenes are for you: a chapter with three scenes prints as o...

scenes
chapters
first run

Connect Claude to Write

Working with an AI

What connecting means Write can work alongside an AI assistant. Once connected, the assistant can do in your books the kinds of things you do—read a chapter, draft or revise a scene, keep notes, look something up in the codex, build a PDF—when you ask it to. I...

connector
claude
mcp

What an AI can and cannot do in your books

Working with an AI

The short version A connected AI works as you, in your books, and only when you ask. It can read and write much of what you can, it can't delete anything, and everything it does is saved in the book's history where you can see it and undo it. If that's all you...

connector
permissions

Disconnect an AI

Working with an AI

Two places you can do it An AI reaches Write through a connection you approved, and you can end that connection from either side. Both work; the first is the quickest. From your Author Tools account Go to account.authortools.net and look for Connected apps. Ev...

connector
permissions

What a codex is, and whether you need one

The codex

The idea A codex is the bible of your world: the characters, places, things, factions, rules, events and maps, each with a page of its own, and each page knowing what is true where and when. Write keeps one per universe, so every series set in that world reads...

codex
universes

Put your series in a universe

The codex

Why a book has to belong somewhere A codex lives in a universe, and a book reads the codex through its series: if the series is in the universe, every book in it sees the codex, and every entry can say "this is true in book 3" by name. Until a series is in a u...

codex
universes
series

Make your first entries

The codex

Opening the codex From the Library, Manage → Codexes, then Open codex beside the universe. You'll land on a page with a search box in the middle and the entry types down the left—Characters, Places, Items, Factions, Rules, Events, Maps, Other, each with a coun...

codex
entries

The codex while you write

The codex

The Codex button In the editor's toolbar, beside Notes, there's Codex. Click it and a rail opens on the right with the heading In this scene: every codex entry whose name or alias appears in the scene you have open, the most-mentioned first, with a small ×coun...

codex
editor

Calendars and dates

The codex

Why the codex has calendars Some facts are only true for a while. A captain holds a rank until she's promoted; a city stands until it falls; a character is twelve in one book and forty in the next. To say when a fact applies, the codex needs a way to write dat...

codex
calendars
dates

What's true when and where

The codex

The problem a codex solves In book 1 the ship is called the Intrepid and Tanis is a lieutenant. By book 4 the ship has a new name and Tanis commands it. A spreadsheet gives you one cell per fact and makes you choose. The codex lets a field hold the general ans...

codex
facts
working in

Your own types and fields

The codex

The built-in types are a starting point Every universe begins with Characters, Places, Items, Factions, Rules, Events, Maps and Other, each with a sensible handful of fields. Many worlds need more: ships, spells, species, clues, deities. The codex lets you add...

codex
setup
types
fields

Find every mention in your books

The codex

What Mentions does Every entry page has a Mentions box. It searches your manuscripts for the entry's name and every alias, and lists each scene where one appears—so you can see every page a character walks through, every time a ship is named, every place a cit...

codex
mentions
search

Notes that become codex entries

The codex

Start small You don't need a codex to keep track of a book. The notes panel in the editor is a perfectly good place for a character sheet, a map of the town, a list of rules you've made up—and notes have two things that make them a small codex of their own. Ta...

codex
notes

Put a text-message exchange in a scene

Writing

What this is for Characters text each other, and a page of "Where are you?" she typed gets old fast. Write can set an exchange the way readers see it on their own phones—bubbles, yours on the right and theirs on the left—and print it that way in the paperback ...

text messages
formatting

Choose a scene-break ornament

Chapter headers, images, and decorations

What this is for Between two scenes in a chapter the book prints a scene break. Out of the box that's three spaced asterisks, which is perfectly respectable. Many authors would rather have a small drawing there—a flourish, a sprig, a star—and this page is how ...

scene breaks
ornaments
stock library

Pictures in a chapter opening

Chapter headers, images, and decorations

What this is for A chapter's opening page can carry pictures: a glyph or banner over the title, a line between the title and the header rows, a flourish under the whole header before the prose begins, a background behind the first page, or a full-page plate fa...

chapter openers
images